Adding an arch in a wall

Working with planes for walls is really convenient and easy. But sometimes, you need to have a curve and the arch is the perfect example.

Here is my test to cut a curved hole in a wall.

arch_smoothing

Update 08/01/2013 : Step by step to create the arch

We start with a simple plane.

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Add two vertical loop cuts and one horizontal.

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Delete the two faces in the middle choosing “Only Faces”.

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Delete two of the three left edges.

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Stay in edit mode and add a circle. Set “Fill Type” to nothing and choose an appropriate number of vertices (cf. my test result). Select half of the circle’s vertices and delete them.

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Move verticaly the points of the obtained curve (G Z) to position the arch. You might scale it also along the Z and X axis (S Z / S X). If you lost the selection on the half circle, you just need to select one vertex of it and press L.

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Switch to snap mode and select vertex.

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Move verticaly the half circle to snap it at the same Z position than the connection point of the plane.

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Resize it horizontaly to snap it to this connection point.

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Finally, select all the points in the middle, don’t forget to remove doubles and create a ngon by pressing F.

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It’s certainly not the best, most accurate, convenient method but you can obtain good results. I know that ngon are not ideal in modeling but in that particular case, it’s still ok to have one.

If you have a better method or a way to improve this one, don’t hesitate to share in the comments.